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2026年6月22日 / Industry Insights

Your Sarcasm and Impersonations Are Becoming a Source of AI Pollution

Explores how online impersonation and sarcastic content, when taken literally by AI, pollute training corpora and analyzes the legal infringement risks and negative impact on the information ecosystem.

2026年5月11日 / Industry Insights

Why AI's Service-Sector Productivity Explosion Is Useless

Critique of AI-driven service-sector overcapacity disconnected from consumer reality, analyzing how AI layoffs eliminate consumers, one-person companies become unemployment buffers, and the digital world's new-era subsistence farming dilemma.

2026年4月9日 / Industry Insights

Token Means 'Ciyuan'? Casually Translating Token as 'Ciyuan' Could Be Terribly Wrong!

Points out that after authorities standardized 'Token' as 'Ciyuan' in the AI field, translation errors arise in different contexts such as security tokens, blockchain tokens, and game tokens, providing terminology guidance for legal professionals.

2026年4月2日 / Industry Insights

Software Copyright's Total Ban on AI: A Policy Out of Touch with Reality Is Forcing Developers to Lie En Masse

Critiques the Copyright Center's requirement for software copyright applicants to pledge no AI usage as disconnected from industry reality, analyzing its impact on one-person companies, malicious reporting, and the pressure it puts on developers to collectively lie.

2026年3月17日 / Case Studies

All Game Accounts on the Huawei Channel Banned? Why? A Technical + Legal Analysis

A technical analysis of the Huawei account SDK bug caused by a NULL default value in the database that mistakenly flagged all channel server players as minors, along with a discussion of player compensation possibilities and the risks of platform SDK binding.

2026年3月13日 / Industry Insights

[Rambling] Turns Out "Compliance" Really Does Hinder Rapid Company Growth? Thoughts on OpenClaw

Using the OpenClaw craze as a starting point, this article explores how compliance requirements are seen as obstacles to rapid business growth in the AI wave, reflecting on the conflict between compliance and business in the traffic-first era.

2026年1月21日 / Industry Insights

GEO? A Pile of Trash Sending More Trash to Make AI Even More Trashy

A critique of Generative Engine Optimization (GEO), arguing that it essentially pollutes AI-generated information by manufacturing and dumping garbage content, warning of its harm to the information ecosystem and users.

2025年12月30日 / Industry Insights

[Quick Check] MongoDB High-Risk Vulnerability Exposes Game Data — What Legal Liability for Not Patching?

Analyzes the technical principles and impact scope of MongoDB high-risk vulnerability CVE-2025-14847 (Mongobleed), providing enterprises with remediation and emergency response plans, and explains the legal consequences of not patching under China's Cybersecurity Law, Data Security Law, and Personal Information Protection Law.

2025年12月25日 / Industry Insights

Up to 2 Million RMB for R&D, 5 Million for Operations — Small Games Included! Guangzhou's New Game Policy Explained

Interprets the Guangzhou Municipal Government's 'Eighteen Measures to Support the Development of the Gaming and Esports Industry,' covering pre-research grants, long-term operational rewards, technology transformation, and full-chain esports support.

2025年11月14日 / Industry Insights

National Law Database Documents Carrying Malicious Viruses?! How to Protect Yourself and What Penalties for Spreading Viruses via Games?

Discovers W97M macro virus in official documents from the National Laws and Regulations Database, analyzes virus hazards and prevention measures, and outlines civil, administrative, and criminal liability for inadvertently publishing infected files.

2025年10月9日 / Industry Insights

Critical Vulnerability Found in Unity Engine! What Legal Liability Do Game Developers Face for Not Fixing It?

Details the administrative, civil, and criminal liabilities under Chinese cybersecurity and personal information protection laws that game developers face if they fail to patch the high-risk CVE-2025-59489 privilege escalation vulnerability in Unity, including fines up to 5% of annual turnover and potential imprisonment for responsible personnel.

2025年4月8日 / Industry Insights

Dify Might Not Be Open Source Software? | Starting from a Pharmaceutical Company Receiving a Dify Lawyer Letter

Analyzes Dify's modified Apache 2.0 license and argues it may violate the Open Source Initiative's definition of open source by restricting multi-tenant commercial use and prohibiting logo modification, following a public dispute where a pharmaceutical company received a lawyer letter.

2025年3月4日 / Industry Insights

Common Misunderstandings About DeepSeek in the Legal Industry (Part 1)

Debunks widespread misconceptions about DeepSeek circulating in China's legal profession, including the myth that reasoning models always outperform regular models, that web search guarantees accuracy, and that chat input constitutes model training.

2025年3月4日 / Industry Insights

Repeated Emergency Revisions to the User Agreement — What Is Tencent Yuanbao Worried About?

Under public pressure over aggressive data usage terms, Tencent Yuanbao revised its user agreement three times in a week, shifting from a permanent, transferable license to an opt-in model for model optimization data collection.

2025年2月7日 / Industry Insights

[Forced科普] What is 'Distillation'? Many of the 'DeepSeek-R1' on the market are 'fake'? With actual tests

Explains model distillation and reveals that most locally-deployable DeepSeek-R1 versions (except 671B) are distilled from Qwen and Llama, not genuine R1, with benchmark tests showing degraded performance including circular reasoning and increased hallucinations.

2024年11月26日 / Industry Insights

What Should Game Platforms Watch Out For? | On the 'Qinglang·Algorithm Typical Problem Governance' Special Action

China's Qinglang special action targets algorithm-driven problems on internet platforms; game platforms must break information cocoons, respect user choice, ensure transparency, and avoid misleading algorithmic practices.

2024年11月21日 / Industry Insights

Training Model or Illegal Surveying? Pokemon GO! Players Are 'Helping' Build 'Centimeter-Level Precision Models'

Niantic's Large Geospatial Model (LGM) built from Pokemon GO player scan data raises serious legal concerns under Chinese surveying, data security, and counter-espionage laws.

2024年11月20日 / Industry Insights

Warning: Your Lawyer May Be Wildly Leaking Your Privacy

Lawyers who input client information into online AI platforms risk violating confidentiality duties, as major AI services claim permanent usage rights over all user-submitted data for model training and third-party sharing.

2024年11月12日 / Industry Insights

Legal Analysis of Non-Compete Agreements and Consent Waivers | When Moonshot AI's (KIMI) Founder Was Arbitrated by Former Company Shareholders

Examines the legal interplay between non-compete agreements and consent waivers in China's tech industry, using Moonshot AI founder Yang Zhilin's HKIAC arbitration case to illustrate key risks and protection strategies for both founders and investors.

2024年9月20日 / Industry Insights

Pokémon vs. Palworld: Several Legal Questions You Care About May Be Answered Here

Explores Nintendo and The Pokémon Company's patent infringement lawsuit against Palworld developer Pocketpair, distinguishing patent from copyright claims, identifying potentially infringed game mechanics patents, and discussing implications for Chinese game companies expanding overseas.

2024年8月21日 / Industry Insights

"Ding!" | Is the Black Myth: Wukong Game Trainer a "Sales Booster" or the "Crime of Destroying Computer Information Systems"?

Analyzes whether single-player game trainers for Black Myth: Wukong constitute copyright infringement, unfair competition, or the crime of destroying computer information systems, arguing they are generally legal and may even boost game sales.

2024年8月14日 / Industry Insights

While Waiting for Black Myth: Wukong, Why Not Check Out Some Related Legal Knowledge

Covers IP and copyright issues surrounding Journey to the West adaptations, trademark protection for Black Myth: Wukong, the legality of using real-world scanned cultural relics in games, and the risks of free-riding on the game's popularity.

2024年7月9日 / Industry Insights

If You Make a Penguin into a Game Character, Will You Be Sued?

Explores whether using penguin imagery in games risks trademark or copyright infringement against Tencent, analyzing real examples from Chinese games and offering practical guidelines for creating original penguin characters that avoid legal exposure.

2024年1月30日 / Industry Insights

Is Palworld an AI-Generated Work? | After 'Copycat Detection,' 'AI Detection' Has Become a New Trend

Debunks claims that Palworld's creature designs were AI-generated by examining the game development timeline against AI tool availability, revealing how internet hearsay fueled an 'AI detection' panic that replaced evidence-based criticism.

2024年1月18日 / Industry Insights

Analysis: Adding Suffixes to Game Names for Promotion = Illegal Publications? | Three Companies Fined 153.49 Million Yuan

Three Chinese game companies were fined 153.49 million yuan for adding suffixes to game names, raising questions about whether common industry practices constitute illegal publication.

2023年12月25日 / Industry Insights

This Winter May Be the 'Warmest' One Yet | Detailed Explanation of Key Points and Misunderstandings in the 'Online Game Management Measures (Draft)'

Detailed breakdown of China's 2023 Online Game Management Measures draft, clarifying misconceptions about single-player games, ISBN rules, and minor protection provisions.

2023年12月15日 / Industry Insights

Downloaded the Judgment Documents Dataset but Excel Can't Open It? | Sharing a Convenient Method to Create a Local Database

Offers a practical solution for legal professionals struggling with China's 95GB judgment document dataset by building a local SQLite database via a custom Python GUI tool, bypassing Excel's 2GB file size limit for CSV files.

2023年9月20日 / Industry Insights

Brief Commentary: Unity to Charge by 'Install Count' Starting Next Year | Is the Ultimate Business Warfare to Flood a Rival with 100 Million Installs?

Examines the legality of Unity's 2024 per-install fee model, analyzing why unilateral pricing changes are likely legal under subscription contracts, the criminal risks of using workarounds to avoid fees, and the unfair competition liability for inflating a rival's install counts.

Boyang Li

Beijing Longan (Guangzhou) Law Firm
Game, AI, Data & IP Law

Contact Email:liboyang@lslby.com WeChat: legal-lby
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